[update] A Few Notes on the KnB “Kiseki no Shiai” Project

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Just a few notes, now that we’re getting around to some of the endings.

So the end is nigh! But not really. Fear not—read on! (Especially if secret codes are your thing.)

There are supposedly 15 different “endings” for the game, based on your win-loss record in the practice games. (“Endings” is in quotes because not every win-loss scenario triggers a special epilogue scene.) Therefore, theoretically, Kaijou, Shuutoku, and Touou each have four endings, assuming that you play the same opponent twice in a row:

(win + win) / (win + lose) / (lose + win) / (lose + lose)

The (win + win) pattern + late-night event on Day 9 yields the special ending in which Kuroko and your GoM member of choice have a nice long heart-to-heart before the credits roll, followed by an amusing epilogue scene. The (win + win) pattern without the late-night event on Day 9 yields a non-ending in which the credits roll immediately after the second practice game and no epilogue scene triggers. The (win + loss) pattern (at least) yields the Kagami and Kuroko ending before the credits roll.

From what I’ve gathered, the remaining endings are triggered as follows (I’m still in the process of testing these steps, and there is a general lack of consensus about them in the Japanese fan community):

1. Four playthroughs: See the special endings for Kaijou, Shuutoku, and Touou, respectively (Kaijou/Shuutoku/Touou Route + late-night Day 9 event + [win + win] record); see the special ending for Kagami and Kuroko ([win + loss] record)

2. Next playthrough: Touou Route + play first practice game against Touou = Himuro appears at night on Day 8; view Himuro’s event + select Touou as your opponent for the second practice game + win the second practice game = special ending with Himuro

3. Next playthrough: Touou Route + play first practice game against Touou = Murasakibara appears on the morning of Day 9; ignore Himuro’s event + select Touou as your opponent for the second practice game + win the second practice game = special ending with Murasakibara

4. Next playthrough: Touou Route + play first practice game against Touou = Akashi appears on the morning of Day 9; ignore Himuro’s event + select Touou as your opponent for the second practice game + win the second practice game = special ending with Akashi

I’ll keep these steps updated as I do some experimenting, although my mile-wide competitive streak is making it difficult for me to intentionally throw a game…even in a game.

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Additionally, there is a series of ~mystical~ secret codes that have been posted here on the game’s official web site.

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According to the instructions, these codes can be input from the gallery once you have cleared the game (seen “all” of the endings), and correctly inputting each code will trigger a special event for Seirin, Shuutoku, Kaijou, or Touou, respectively. Again, there is a general lack of consensus about what constitutes “clearing” the game. Some people claim that seeing all six special endings (win + win record) is enough to be able to input the codes in the gallery, even if the gallery isn’t 100% complete. Others claim that you must see all 15 endings and/or fulfill some condition during the Inter-High before the codes will work.

The codes are as follows (L and R refer to the right and left shoulder buttons, respectively, while Left and Right are directions on the D-pad):

Seirin = “The Stage of Miracles”

L > R > L > R > L > R > Square > Triangle > L > R > Start

Shuutoku = “Doing Everything in One’s Power to Win”

L > R > Up > Left > Down > Right > Square > Triangle > Select > Start

Kaijou = “The Phantom Interview”

Press R 10 times while holding down the Right button on the D-pad

Touou = “How Do We Get Him to Show Up?”

While holding down the L and R buttons, press Square > Up > Down > Triangle > Triangle > Left > Left > Square > Down, then release L and R and press Start

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Also, I’ve been using and modifying a copy of the event guide posted here on the Japanese wiki for the game, so once I’ve finished, I would like to post a linked English-Japanese version.

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Finally, it may seem that the game is drawing to an end, but there are 60+ events that only trigger on a second+ playthrough (not to mention the fact that Shuutoku’s special ending alone is 3½ pages of text), so I’ve still got quite a lot to translate!

Thanks for your continued support!

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PART I | PART II | SECRET EVENTSEVENT INDEX

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